⚛️ CBSE Class 9 Science · Physics · Chapter 1 · JEE Foundation
Motion
The complete chapter, end to end — rest & motion, scalar & vector quantities, distance & displacement, speed, velocity, acceleration, the three equations of motion, a deep dive into motion graphs (every case), and uniform circular & closed-path motion. Every formula is applied step by step so you don't just memorise — you learn to solve.
📌 Physics Chapter 1
Pictorial, step-by-step
Guided formula application
★ Full Graphs deep-dive
Problem Masterclass
Complete solved exercise
⚡ JEE Foundation set
Section 1.1 – 1.2 · The Basics
Rest, Motion & the Reference Point
A body is said to be in motion when its position changes continuously with time, with respect to a stationary object chosen as a reference point. From atoms to galaxies, motion is everywhere — it is a universal phenomenon.
🚌 Why rest and motion are "relative"
Whether a body is at rest or moving depends entirely on the reference point you choose. A passenger sitting in a moving bus is at rest relative to other passengers, but in motion relative to a person standing on the road. Neither observer is "wrong" — they have simply chosen different reference points.
This is why we always say motion is relative. To describe any motion we must first fix what we are measuring it against.
A motorcycle changes its position (A → B → C) with respect to the fixed tree — so it is in motion along a straight line.
🧭
In this chapter we study only rectilinear motion — motion of objects along a straight line.
Section 1.3 · Physical Quantities
Scalar & Vector Quantities
Every physical quantity used to describe motion is either a scalar or a vector, depending on whether direction is part of its definition.
📏 Scalar Quantity
Fully described by magnitude (size) alone — no direction. Always positive or zero.
Examples: distance, speed, mass, time, volume, density, energy, temperature.
➡️ Vector Quantity
Needs both magnitude and direction. May be positive, negative or zero. Written with an arrow above the symbol.
The same "50 km/h" becomes a velocity once we add a direction.
⚠️
Key rule: vectors pointing in different directions cannot simply be added like ordinary numbers — they follow special (geometric) rules. Scalars add by plain arithmetic.
Section 1.4 · The First Big Idea
Distance & Displacement
These two words feel similar in everyday speech, but in physics they are sharply different — and the difference is tested in almost every exam.
Distance
The length of the actual path covered by a moving body, regardless of direction. A scalar. Always positive; never zero for a body that has moved.
Displacement
The shortest straight-line distance from the initial to the final position, with direction. A vector. Can be positive, negative or zero.
Worked picture: 3 m N → 4 m E → 6 m S
Net displacement OR = √(east² + south²) = √(4² + 3²) = 5 m. Distance = 13 m.
Given
Path: 3 m North, then 4 m East, then 6 m South.
Distance
3 + 4 + 6 = 13 m (just add the path lengths)
Net legs
North 3 − South 6 = 3 m South; East = 4 m
Formula
Displacement = √(x² + y²) (Pythagoras on the net legs)
Substitute
√(4² + 3²) = √(16 + 9) = √25
Answer
Distance = 13 m · Displacement = 5 m
Point of difference
Distance
Displacement
Nature
Scalar (magnitude only)
Vector (magnitude + direction)
Measures
Actual path length
Shortest gap, initial → final
Sign
Always positive
Can be +, − or 0
For a moving body
Never zero
Can be zero (round trip)
Golden rule: Distance ≥ |Displacement|, always (equal only for straight-line motion without a turn)
💡
Exam favourite: in a full round of a circular track or any return-to-start trip, displacement = 0 while distance is large.
Section 1.5 · Classifying Motion
Uniform & Non-Uniform Motion
We classify motion by whether equal distances are covered in equal intervals of time — however small those intervals are.
Uniform Motion
Equal distances in equal time intervals. Example: a car covering 50 km every hour, or 5 km every 6 minutes. Its distance–time graph is a straight line.
Non-Uniform Motion
Unequal distances in equal time intervals. Example: a freely falling stone (covering more distance each second), or a train pulling out of a station. Its distance–time graph is a curve.
Uniform motion: equal 50 km steps in each equal 1-hour interval.
⚡
When speed increases with time → accelerated motion. When speed decreases → retarded motion.
Section 1.6 · How Fast?
Speed
Speed tells us how fast a body moves — the distance it covers per unit time. It is a scalar.
Speed
v = s / t
s = distance, t = time. SI unit: m/s (m s⁻¹). Other units: km/h, cm/s. Speed is a scalar — zero or positive, never negative.
Conversion: 1 km/h = 1000 m ÷ 3600 s = 5/18 m/s
The four types of speed
1. Uniform
const
Equal distances in equal time intervals.
2. Non-uniform
varies
Unequal distances in equal time intervals.
3. Average
s/t
Total distance ÷ total time for the whole journey.
4. Instantaneous
now
Speed at a single instant — read off the speedometer.
Average Speed
average speed = total distance / total time
⚠️ It is NOT the ordinary average of the speeds (unless equal times are spent at each speed).
🚗 Speedometer vs Odometer
The speedometer shows the vehicle's instantaneous speed (usually km/h). The odometer records the total distance the vehicle has travelled. Two different instruments, two different jobs.
Section 1.7 · How Fast & Which Way?
Velocity
Velocity is speed in a stated direction — the rate of change of displacement. It is a vector.
Velocity & Average Velocity
velocity = displacement / time
SI unit: m/s. A vector (can be +, − or 0).
When velocity changes uniformly: average velocity = (u + v) / 2
Uniform velocity
const
Both magnitude and direction stay constant → straight-line path.
Variable velocity
changes
Magnitude or direction (or both) changes with time.
Average velocity
(u+v)/2
For uniformly changing velocity only.
Property
Speed
Velocity
Type
Scalar
Vector
Based on
Distance
Displacement
Direction
Not specified
Specified
Sign
Zero or positive
+, − or 0
When equal?
Average speed = average velocity only for straight-line motion without turning
Section 1.8 · How Velocity Changes
Acceleration
Acceleration is the rate of change of velocity with time — how quickly a body speeds up or slows down.
Acceleration
a = (v − u) / t
u = initial velocity, v = final velocity, t = time. SI unit: m/s² (m s⁻²). A vector.
➕ Positive / Uniform Acceleration
Velocity increases by equal amounts in equal time intervals. The classic example is free fall, where a = g ≈ 9.8 m/s² (downward). Acceleration acts in the direction of motion.
➖ Negative Acceleration (Retardation)
Velocity decreases with time — also called deceleration. Example: a vehicle braking. Acceleration acts opposite to the direction of motion, so we write it with a minus sign.
Uniform vs Non-uniform acceleration
Uniform acceleration: velocity changes by equal amounts in equal times (e.g. free fall). Non-uniform acceleration: velocity changes by unequal amounts in equal times.
Given
A body slows from 40 m/s to rest in 5 s.
Formula
a = (v − u) / t
Substitute
a = (0 − 40) / 5
Calculate
a = −40 / 5 = −8 m/s² — the minus sign means retardation.
Answer
Acceleration = −8 m/s² (retardation of 8 m/s²)
Section 1.9 · The Toolkit
The Kinematic Equations of Motion
For a body moving in a straight line with uniform acceleration, three equations connect the five quantities u, v, a, t and s. Master these and you can solve almost any numerical in this chapter.
The Three Equations of Motion
1. v = u + at (velocity–time)
2. s = ut + ½at² (position–time)
3. v² = u² + 2as (position–velocity)
Bonus (JEE-useful): distance in the nth second Sₙ = u + ½a(2n − 1)
Which equation do I pick? — the "missing variable" trick
Equation
Contains
Variable it leaves OUT
Use when…
v = u + at
u, v, a, t
s (distance)
distance not needed/given
s = ut + ½at²
u, a, t, s
v (final velocity)
final velocity not needed/given
v² = u² + 2as
u, v, a, s
t (time)
time not needed/given
🧭 The 4 setup rules before every numerical
1
Same units everywhere. Convert km/h → m/s (× 5/18) before substituting.
2
"Starts from rest" → u = 0.
3
"Comes to rest / stops" → v = 0.
4
"Uniform velocity" → a = 0; and for slowing down, write a as negative.
Where do these equations come from? (graph derivation)
Take a velocity–time graph: a straight line rising from initial velocity u (at t = 0) to final velocity v at time t. The slope of this line is the acceleration a.
① v = u + at: slope a = (v − u)/t ⟹ rearrange ⟹ v = u + at.
② s = ut + ½at²: distance = area under the line = rectangle (u × t) + triangle (½ × t × (v − u)). Since v − u = at, area = ut + ½at².
③ v² = u² + 2as: distance = area of trapezium = ½(u + v)t. From ①, t = (v − u)/a. Substitute ⟹ s = (v² − u²)/2a ⟹ v² = u² + 2as.
Section 1.10 · The Deep Dive
Graphical Representation of Motion
Graphs let us "see" motion. The two key graphs are the position–time (distance–time) graph and the velocity–time (speed–time) graph. Two ideas unlock everything: SLOPE and AREA.
🔑 The two master keys
Slope of a distance–time graph = speed.
Slope of a velocity–time graph = acceleration.
Area under a velocity–time graph = distance / displacement.
A · Distance–Time (Position–Time) Graphs — three cases
Case 1 — Body at rest
The position does not change with time, so the graph is a horizontal line parallel to the time axis.
Case 2 — Uniform velocity (slope gives velocity)
Equal distances in equal times ⟹ a straight slanting line. The slope = velocity. Steeper line = faster body.
Calculation: velocity = displacement ÷ time = (x₂ − x₁)/(t₂ − t₁) = tan θ = slope.
Case 3 — Non-uniform motion (accelerated / retarded)
If velocity changes, the graph is a curve. An increasing slope (curve bending upward) means the body is accelerating; a decreasing slope means it is retarding. The slope of the tangent at any point gives the instantaneous velocity there.
Conclusions from a distance–time graph
1) Line parallel to time axis → body is at rest. 2) Straight slanting line → uniform velocity (slope = velocity). 3) Curve → variable velocity (accelerated or retarded); slope of tangent = velocity at that instant.
B · Velocity–Time (Speed–Time) Graphs — three cases
Case (i) — Constant velocity (no acceleration)
Velocity is unchanging ⟹ a horizontal line parallel to the time axis (a = 0). The area of the rectangle below it = distance travelled.
Calculation of distance
distance = velocity × time = area of rectangle
Case (ii) — Uniform acceleration (straight slanting line)
Velocity increases by equal amounts in equal times ⟹ a straight line inclined to the time axis. From this single graph we can read off three things:
1. Acceleration = slope = (v − u)/t = tan θ.
2. If the body starts from rest (line from origin): distance = area of the triangle = ½ × base × height = ½ × t × v.
3. If initial velocity is not zero (line starts above origin): distance = area of the trapezium = ½ (u + v) × t. This is exactly how equation 2 is derived.
From a uniform-acceleration v–t graph
a = slope · distance = ½(u + v)t = area of trapezium
Case (ii-b) — Uniform retardation (line sloping down)
If velocity decreases uniformly to zero, the line slopes downward. The slope (and hence acceleration) is negative → the body undergoes uniform retardation. Distance is still the area under the line.
Case (iii) — Non-uniform acceleration (curve)
If velocity changes irregularly, the v–t graph is a curve. The acceleration at any instant = slope of the tangent at that point; a steeper tangent means greater acceleration. The area under the curve still gives the distance.
Calculation summary — slope & area at a glance
Want to find…
From distance–time graph
From velocity–time graph
Velocity / speed
slope of the line
read the y-value directly
Acceleration
—
slope of the line
Distance / displacement
read the y-value
area under the line
Conclusions from a velocity–time graph
1) Line parallel to time axis → uniform velocity, a = 0; area gives distance. 2) Straight slanting line → uniform acceleration (slope = a; positive slope = speeding up, negative = retardation); area gives distance. 3) Curve → non-uniform (variable) acceleration; slope of tangent = a at that instant; area gives distance.
Worked graph problems
Graph Example 1
A cyclist rides at a uniform 8 m/s for 8 s, then stops paddling and the cycle comes to rest in the next 10 s. Find (a) the retardation, (b) distance at uniform velocity, (c) distance while slowing, (d) average velocity. [5 Marks]
(a) Formula
retardation = slope of BC = (8 − 0)/(18 − 8) = 8/10 = 0.8 m/s²
(b) Formula
distance at uniform v = area of rectangle = 8 × 8 = 64 m
(c) Formula
distance while slowing = area of triangle = ½ × 8 × 10 = 40 m
(d) Formula
average velocity = total distance/total time = (64 + 40)/18 = 104/18 ≈ 5.77 m/s
Answer
0.8 m/s² · 64 m · 40 m · 5.77 m/s
Graph Example 2
A car's v–t graph rises from rest to 40 km/h in 2 h (A→B), stays at 40 km/h for 2 h (B→C), then falls to 0 in 2 h (C→D). Find the acceleration in the first and last 2 hours, and the total distance. [5 Marks]
A car has uniform acceleration. Speed (m/s): 5, 10, 15, 20, 25, 30 at times (s): 0, 10, 20, 30, 40, 50. Find (a) acceleration and (b) distance in 50 s. [4 Marks]
When a body moves around a fixed point along a circular path at constant speed, it is in uniform circular motion. Even though the speed is constant, the direction changes at every instant — so the velocity changes, which means the motion is accelerated.
🔄 Why "constant speed" still means "accelerated"
Velocity is a vector (speed + direction). On a circle, the direction of motion is always along the tangent, so it keeps turning. A change in direction is a change in velocity, and any change in velocity is acceleration. This acceleration points toward the centre and is called centripetal acceleration; the force producing it is the centripetal force.
Velocity v is always tangent to the circle; the centripetal acceleration a points toward the centre O.
Speed in uniform circular motion
v = 2πr / t
In one full revolution the body covers the circumference 2πr in time t (the time period). r = radius.
Why a closed path becomes a circle
Watch an athlete run a closed track and count how often they change direction: on a square they turn at 4 corners, on a hexagon at 6, on an octagon at 8. As the number of sides increases, the turns get more frequent and the sides get shorter. When the number of sides becomes very large (sides → 0 length), the shape becomes a circle, and the direction changes continuously. That is why circular motion is the limit of motion along a closed polygon — and why direction (hence velocity) is always changing.
More sides → more frequent turns → in the limit, a circle with continuously changing direction.
Calculations on a circular / closed path
Circular Example 1
A cyclist goes once around a circular track of diameter 105 m in 5 minutes. Find the speed. (π = 22/7) [3 Marks]
Given
diameter = 105 m → r = 52.5 m; t = 5 min = 300 s
Formula
v = 2πr / t (distance in one round = circumference)
Substitute
v = 2 × (22/7) × 52.5 / 300
Calculate
= 330 / 300 = 1.1 m/s
Answer
Speed = 1.1 m/s
Circular Example 2
A circular track has circumference 314 m, with AB as a diameter (north–south). A cyclist rides from A to B along the curve at a constant 15.7 m/s. Find (a) distance, (b) displacement, (c) average velocity. [3 Marks]
A body covers a distance l along a semicircular path. Find the magnitude of displacement and the ratio distance : displacement. [3 Marks]
Given
semicircle, distance = arc = πr = l
Radius
from πr = l → r = l/π
Displacement
straight across = diameter = 2r = 2l/π
Ratio
distance : displacement = πr : 2r = π : 2
Answer
Displacement = 2l/π · ratio = π : 2 ≈ 1.57 : 1
Circular Example 4
A cyclist on a circular track of radius 50 m completes one revolution in 4 minutes. Find (a) average speed and (b) average velocity. (π = 3.14) [3 Marks]
one full revolution → displacement = 0 → 0 / 240 = 0 m/s
Answer
Average speed ≈ 1.31 m/s · Average velocity = 0
🌍 Real examples of uniform circular motion
The Moon revolving around the Earth (force = Earth's gravity).
The Earth revolving around the Sun (force = Sun's gravity).
An artificial satellite orbiting the Earth.
A stone whirled on a string; tips of a clock's second, minute and hour hands.
Problem-Solving Masterclass
Every Formula, Applied Step by Step
The goal here is not the answer — it's the method. Each problem follows the same routine: Given → Formula → Substitute → Calculate → Answer. Train your eye to spot which formula a problem is asking for.
M1 · uses v = u + at
A car starts from rest and accelerates uniformly at 2 m/s² for 8 s. Find its final velocity.
Given
u = 0 (from rest), a = 2 m/s², t = 8 s; find v
Formula
distance not needed → use v = u + at
Substitute
v = 0 + 2 × 8
Calculate
v = 16 m/s
Answer
Final velocity = 16 m/s
M2 · uses s = ut + ½at²
A motorbike at 18 km/h accelerates at 5 m/s² for 5 s. Find the distance covered.
Given
u = 18 km/h, a = 5 m/s², t = 5 s; find s
Convert
u = 18 × 5/18 = 5 m/s
Formula
final velocity not needed → use s = ut + ½at²
Substitute
s = 5×5 + ½×5×5²
Calculate
s = 25 + 62.5 = 87.5 m
Answer
Distance = 87.5 m
M3 · uses v² = u² + 2as
A bus moving at 20 m/s brakes and stops after 50 m. Find the retardation.
Given
u = 20 m/s, v = 0 (stops), s = 50 m; find a
Formula
time not given → use v² = u² + 2as
Substitute
0² = 20² + 2·a·50
Calculate
0 = 400 + 100a → a = −4 m/s²
Answer
Retardation = 4 m/s²
M4 · two equations together
A scooter brakes to rest in 1.5 s with a retardation of 5 m/s². Find the initial speed in m/s and km/h.
Given
v = 0, t = 1.5 s, a = −5 m/s²; find u
Formula
v = u + at
Substitute
0 = u + (−5)(1.5)
Calculate
u = 7.5 m/s = 7.5 × 18/5 = 27 km/h
Answer
Initial speed = 7.5 m/s = 27 km/h
M5 · average speed (the trap)
A car covers 20 km at 60 km/h and 40 km at 80 km/h. Find the average speed.
Formula
average speed = total distance / total time (NOT average of speeds)
Times
t₁ = 20/60 = 1/3 h; t₂ = 40/80 = 1/2 h; total = 5/6 h
Substitute
v = 60 ÷ (5/6) = 60 × 6/5
Answer
Average speed = 72 km/h (the "simple average" 70 is wrong!)
M6 · free fall
A ball is dropped from rest. Find its velocity and the distance fallen after 3 s (g = 9.8 m/s²).
Given
u = 0, a = g = 9.8 m/s², t = 3 s
Velocity
v = u + at = 0 + 9.8×3 = 29.4 m/s
Distance
s = ut + ½at² = 0 + ½×9.8×9 = 44.1 m
Answer
v = 29.4 m/s · distance = 44.1 m
M7 · vertical throw (v = 0 at top)
A stone is thrown up at 19.6 m/s. How high does it rise? (g = 9.8 m/s²)
Given
u = 19.6 m/s, v = 0 (at the top), a = −9.8 m/s² (up positive)
Formula
time not asked → use v² = u² + 2as
Substitute
0 = (19.6)² + 2(−9.8)s = 384.16 − 19.6s
Answer
s = 384.16/19.6 = 19.6 m
M8 · train crossing a bridge
A 100 m long train at 60 km/h crosses a 1 km bridge. Find the time.
Distance
train length + bridge = 100 + 1000 = 1100 m
Convert
v = 60 × 5/18 = 50/3 m/s
Formula
t = distance / v = 1100 ÷ (50/3) = 1100 × 3/50
Answer
t = 66 s = 1 min 6 s
M9 · nth-second formula
A body starts from rest with a = 2 m/s². Find the distance covered in the 5th second.
Formula
Sₙ = u + ½a(2n − 1)
Substitute
u = 0, a = 2, n = 5 → S₅ = 0 + ½×2×(2×5 − 1)
Calculate
= 1 × 9 = 9 m
Answer
Distance in 5th second = 9 m
M10 · JEE-style (relative motion)
Two bodies move toward each other and the gap closes at 8 m/s. Moving in the same direction at the same individual speeds, the gap opens at 4 m/s. Find each speed.
Given
towards each other: u + v = 8; same direction: u − v = 4
Method
add the two equations: 2u = 12 → u = 6
Then
v = 8 − 6 = 2 m/s
Answer
Speeds = 6 m/s and 2 m/s
Textbook Exercise · Fully Solved
Exercise — Every Type Covered
This section works through the chapter's exercise the way it is set in the book — first the quick conceptual answers (MCQ keys, fill-ups, match, VSA), then the numericals solved in full with the formula shown every time and, where useful, an alternate / shortcut method.
A · Multiple-Choice — answer key with reasoning
Question
Answer
Why
Greatest height of a body thrown up with velocity u
u²/2g
v²=u²−2gh, v=0 at top → h=u²/2g
Magnitude of displacement is always…
≤ distance travelled
shortest path can't exceed actual path
Boy: 2 rounds of circular track r=7 m
88 m distance, 0 displacement
2×2πr = 2×2×(22/7)×7 = 88 m; back to start → 0
Speedometer measures…
instantaneous speed
odometer measures distance
Retardation is expressed in…
m s⁻²
same unit as acceleration
Slope of velocity–time graph gives…
acceleration
(area gives distance)
v–t graph: horizontal straight line →
constant velocity
no change in velocity
Displacement ∝ (time)² → motion has…
uniform acceleration
s = ut + ½at² with u=0 → s ∝ t²
Bus 20 m/s, a = 4 m/s², after 2 s speed =
28 m/s
v = u+at = 20+4×2
Motorcycle 20 m/s → rest in 5 s, deceleration =
−4 m/s²
a = (0−20)/5
B · Assertion–Reason & conceptual one-liners
Displacement can be zero while distance is not — true; when the body returns to its start, initial and final positions coincide.
Uniform circular motion is accelerated — true; the direction of velocity changes continuously even at constant speed.
Speed can never be negative — true; it is a scalar (magnitude only), so it is zero or positive.
A body can have zero velocity and non-zero acceleration — true; e.g. at the top of a vertical throw.
Distance and displacement are equal only when the car moves on a straight road without turning.
Everything in one place for a 5-minute pre-exam revision.
Concept
Formula / Rule
Note
Speed
v = s / t
scalar, m/s
Average speed
total distance / total time
not the simple average
Velocity
displacement / time
vector, m/s
Average velocity
(u + v) / 2
uniform acceleration
Acceleration
a = (v − u) / t
vector, m/s²
1st equation
v = u + at
no s
2nd equation
s = ut + ½at²
no v
3rd equation
v² = u² + 2as
no t
nth-second distance
Sₙ = u + ½a(2n−1)
distance in nth second
Circular speed
v = 2πr / t
r = radius, t = period
Max height (thrown up)
h = u² / 2g
v = 0 at top
km/h → m/s
× 5/18
m/s → km/h: × 18/5
d–t graph slope
= speed
—
v–t graph slope
= acceleration
—
v–t graph area
= distance
triangle / trapezium
Distance vs displacement
distance ≥ |displacement|
equal only if no turn
Smart Study
12 Exam & JEE-Foundation Tips
Habits that turn a slow solver into a fast, accurate one.
1
Convert units first
Change every speed to m/s (× 5/18) before substituting. Mixed units cause most wrong answers.
2
Always write the formula
State it before substituting — CBSE awards a mark for the correct formula on its own.
3
"Stops" → v=0; "from rest" → u=0
These phrases hand you a value and hint at which equation to use.
4
No time given → use v²=u²+2as
If a problem gives u, v, a or s but not t, the third equation is the shortcut.
5
Distance ≥ displacement
Equal only for straight-line motion without turning. Any return trip → smaller (often zero) displacement.
6
Average speed ≠ average of speeds
Use total distance ÷ total time. The mean of two speeds is usually wrong.
7
Slope vs area
d–t slope = speed; v–t slope = acceleration; v–t area = distance. Never mix these.
8
Circular motion is accelerated
Constant speed, changing direction = acceleration. A classic 1-mark conceptual question.
9
Units on every answer
m/s for velocity, m/s² for acceleration. A bare number loses a mark.
10
Retardation = negative a
When slowing down, write a with a minus sign, then state retardation as its magnitude.
11
Solve graphs by geometry
Triangles, rectangles and trapeziums under v–t lines give distance fast — often faster than equations.
12
Cross-check by a 2nd method
JEE habit: confirm a numerical with an alternate route (equation vs graph). Two methods, one answer = confidence.
CBSE Pattern Practice
Practice Question Bank
MCQ · Assertion–Reason · VSA (1M) · SA (2M / 3M) · LA (5M) · Application (4M) — covering every question type in the chapter exercise, each with a step-by-step solution. Use the filters to drill one type at a time.
⚡ Beyond the Textbook
JEE Foundation Challenge Set
Original questions written to stretch you one level above the board exam — same Class 9 toolkit (the three equations, graphs, relative motion), but sharper reasoning. Try each before opening the solution.
These are bonus problems — tap a card's button to reveal the worked solution.